Add extras and account buttons; language update.
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@ -33,6 +33,10 @@ LANGUAGE.Terms = {
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guide: new LANGUAGE.Term( "Guide", "ガイド" ),
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about: new LANGUAGE.Term( "About", "概要" ),
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account: new LANGUAGE.Term( "Account", "アカウント" ),
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logout: new LANGUAGE.Term( "Logout", " ログアウト" ),
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extras: new LANGUAGE.Term( "Extras", " お負け" ),
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turn: new LANGUAGE.Term( "Turn", "手番数" ),
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turns: new LANGUAGE.Term( "Turns", "手番数" ),
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viewers: new LANGUAGE.Term( "Viewers", "観戦者" ),
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@ -60,6 +64,8 @@ LANGUAGE.Terms = {
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accept: new LANGUAGE.Term( "Accept", "受け入れ" ),
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decline: new LANGUAGE.Term( "Decline", "断る" ),
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play: new LANGUAGE.Term( "Play", "遣る" ),
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check: new LANGUAGE.Term( "Check", "王手" ),
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checkmate: new LANGUAGE.Term( "Checkmate", "詰み" ),
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@ -577,7 +577,7 @@ const SCENES = {
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UI.button(LANG("mirror"), () => { INTERFACE.mirror(); }),
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];
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if(data.mode == INTERFACE.Mode.Review) {
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buttons_top.push(UI.button("Play", () => {
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buttons_top.push(UI.button(LANG("play"), () => {
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LOAD(SCENES.GamePractice, {
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history: INTERFACE_DATA.history,
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turn: INTERFACE_DATA.replay_turn,
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@ -165,8 +165,11 @@ const UI = {
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top.push(UI.button(LANG("guide"), () => { LOAD(SCENES.Guide); }, page == "guide"));
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top.push(UI.button(LANG("about"), () => { LOAD(SCENES.About); }, page == "about"));
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bottom.push(UI.button(LANG("extras"), () => { }));
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if(sessionStorage.getItem("auth") !== null) {
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bottom.push(UI.button("Logout", () => {
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bottom.push(UI.button(LANG("account"), () => { }));
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bottom.push(UI.button(LANG("logout"), () => {
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MESSAGE_COMPOSE([
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PACK.u16(OpCode.Deauthenticate),
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]);
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