Update checkmate trial.
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e8c25c8996
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@ -441,33 +441,33 @@ const GAME_CONFIGS = {
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.set_pool(new Uint8Array([1, 0, 1, 0, 0, 0, 0, 7, 2, 0, 1, 2, 1, 0]))
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.set_layout(
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new GameConfig.Layout()
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.add_piece(7, 0, false, new MATH.Vec2(1, 0))
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.add_piece(1, 0, false, new MATH.Vec2(1, 1))
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.add_piece(7, 1, false, new MATH.Vec2(1, 5))
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.add_piece(1, 1, false, new MATH.Vec2(1, 4))
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.add_piece(0, 1, false, new MATH.Vec2(0, 4))
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.add_piece(0, 1, false, new MATH.Vec2(1, 3))
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.add_piece(3, 1, false, new MATH.Vec2(2, 4))
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.add_piece(0, 1, false, new MATH.Vec2(3, 5))
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.add_piece(0, 1, false, new MATH.Vec2(4, 5))
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.add_piece(2, 1, false, new MATH.Vec2(5, 7))
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.add_piece(0, 1, false, new MATH.Vec2(6, 6))
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.add_piece(2, 1, false, new MATH.Vec2(7, 6))
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.add_piece(1, 0, false, new MATH.Vec2(0, 0))
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.add_piece(0, 0, false, new MATH.Vec2(0, 1))
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.add_piece(0, 0, false, new MATH.Vec2(1, 2))
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.add_piece(3, 0, false, new MATH.Vec2(2, 1))
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.add_piece(0, 0, false, new MATH.Vec2(3, 2))
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.add_piece(0, 0, false, new MATH.Vec2(4, 3))
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.add_piece(2, 0, false, new MATH.Vec2(5, 2))
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.add_piece(0, 0, false, new MATH.Vec2(6, 4))
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.add_piece(2, 0, false, new MATH.Vec2(7, 4))
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.add_piece(2, 0, false, new MATH.Vec2(1, 0))
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.add_piece(0, 0, false, new MATH.Vec2(1, 1))
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.add_piece(4, 0, false, new MATH.Vec2(2, 0))
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.add_piece(0, 0, false, new MATH.Vec2(2, 2))
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.add_piece(3, 0, false, new MATH.Vec2(3, 0))
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.add_piece(0, 0, false, new MATH.Vec2(3, 3))
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.add_piece(7, 0, false, new MATH.Vec2(4, 0))
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.add_piece(3, 0, false, new MATH.Vec2(5, 1))
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.add_piece(6, 0, false, new MATH.Vec2(5, 2))
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.add_piece(4, 0, false, new MATH.Vec2(6, 3))
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.add_piece(1, 1, false, new MATH.Vec2(0, 4))
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.add_piece(0, 1, false, new MATH.Vec2(0, 3))
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.add_piece(2, 1, false, new MATH.Vec2(1, 5))
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.add_piece(0, 1, false, new MATH.Vec2(1, 4))
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.add_piece(4, 1, false, new MATH.Vec2(2, 6))
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.add_piece(0, 1, false, new MATH.Vec2(2, 4))
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.add_piece(3, 1, false, new MATH.Vec2(3, 7))
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.add_piece(0, 1, false, new MATH.Vec2(3, 4))
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.add_piece(7, 1, false, new MATH.Vec2(4, 8))
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.add_piece(3, 1, false, new MATH.Vec2(5, 8))
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.add_piece(6, 1, false, new MATH.Vec2(5, 7))
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.add_piece(4, 1, false, new MATH.Vec2(6, 7))
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.add_piece(0, 1, true, new MATH.Vec2(3, 0))
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.add_piece(5, 1, true, new MATH.Vec2(4, 2))
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.add_piece(6, 1, true, new MATH.Vec2(5, 1))
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.add_piece(0, 0, true, new MATH.Vec2(3, 7))
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.add_piece(5, 0, true, new MATH.Vec2(4, 6))
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.add_piece(6, 0, true, new MATH.Vec2(5, 8))
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)
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.set_rule("cpu", true),
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],
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