Revert lance position, add backward movement.
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d0e212e23d
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@ -66,14 +66,14 @@ impl Board {
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(Piece::new(PIECE_MILITIA, PLAYER_DAWN), Hex::from_hex(7, 4)),
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(Piece::new(PIECE_MILITIA, PLAYER_DAWN), Hex::from_hex(8, 5)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(0, 0)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(8, 4)),
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(Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(0, 0)),
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(Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(8, 4)),
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(Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(1, 0)),
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(Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(7, 3)),
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(Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(2, 0)),
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(Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(6, 2)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(2, 0)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(6, 2)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(3, 0)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(5, 1)),
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@ -25,14 +25,14 @@ GAME.Board = class {
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{ piece:GAME.Const.PieceId.Militia, hex:new MATH.Vec2(7, 4) },
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{ piece:GAME.Const.PieceId.Militia, hex:new MATH.Vec2(8, 5) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(0, 0) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(8, 4) },
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{ piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(0, 0) },
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{ piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(8, 4) },
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(1, 0) },
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(7, 3) },
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{ piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(2, 0) },
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{ piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(6, 2) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(2, 0) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(6, 2) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(3, 0) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(5, 1) },
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@ -696,6 +696,7 @@ GAME.Const = {
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new GAME.PieceMovement()
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.add_stride(0)
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.add(1)
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.add(3)
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.add(5),
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new GAME.PieceMovement()
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.add(0)
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