Update checkmate trial.
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1f0bd252c9
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@ -513,41 +513,38 @@ const GAME_CONFIGS = {
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new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([1, 1, 0, 1, 2, 0, 0, 7, 0, 1, 1, 0, 0, 1]))
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.set_pool(new Uint8Array([1, 1, 0, 1, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0]))
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.set_layout(
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new GameConfig.Layout()
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.add_piece(4, 0, false, new MATH.Vec2(2, 0))
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.add_piece(6, 0, false, new MATH.Vec2(2, 3))
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.add_piece(3, 0, false, new MATH.Vec2(3, 0))
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.add_piece(2, 0, false, new MATH.Vec2(3, 7))
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//.add_piece(3, 0, false, new MATH.Vec2(3, 0))
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//.add_piece(0, 0, false, new MATH.Vec2(3, 3))
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.add_piece(7, 0, false, new MATH.Vec2(4, 0))
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.add_piece(5, 0, false, new MATH.Vec2(4, 2))
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.add_piece(0, 0, false, new MATH.Vec2(4, 3))
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.add_piece(5, 0, false, new MATH.Vec2(3, 0))
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.add_piece(3, 0, false, new MATH.Vec2(4, 3))
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.add_piece(6, 0, false, new MATH.Vec2(4, 5))
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.add_piece(0, 0, false, new MATH.Vec2(5, 3))
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.add_piece(3, 0, false, new MATH.Vec2(6, 2))
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.add_piece(0, 0, false, new MATH.Vec2(5, 5))
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.add_piece(4, 0, false, new MATH.Vec2(6, 3))
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.add_piece(2, 0, false, new MATH.Vec2(6, 4))
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.add_piece(0, 0, false, new MATH.Vec2(7, 4))
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.add_piece(0, 0, false, new MATH.Vec2(7, 5))
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.add_piece(1, 0, false, new MATH.Vec2(8, 4))
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.add_piece(0, 0, false, new MATH.Vec2(8, 5))
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.add_piece(1, 0, true, new MATH.Vec2(5, 8))
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.add_piece(0, 1, true, new MATH.Vec2(0, 0))
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.add_piece(6, 1, true, new MATH.Vec2(0, 0))
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.add_piece(1, 1, false, new MATH.Vec2(0, 2))
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.add_piece(5, 1, false, new MATH.Vec2(1, 2))
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.add_piece(5, 1, false, new MATH.Vec2(0, 3))
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.add_piece(4, 1, false, new MATH.Vec2(4, 6))
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.add_piece(0, 1, false, new MATH.Vec2(5, 6))
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.add_piece(2, 1, false, new MATH.Vec2(5, 6))
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.add_piece(7, 1, false, new MATH.Vec2(6, 7))
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.add_piece(0, 1, false, new MATH.Vec2(6, 6))
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.add_piece(2, 1, false, new MATH.Vec2(7, 8))
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.add_piece(0, 1, false, new MATH.Vec2(7, 7))
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.add_piece(1, 1, false, new MATH.Vec2(8, 8))
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.add_piece(0, 1, false, new MATH.Vec2(8, 7))
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)
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.set_rule("par", 2)
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.set_rule("par", 4)
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.set_rule("cpu", true),
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],
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};
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