Update checkmate trial.

This commit is contained in:
yukirij 2025-02-03 18:00:06 -08:00
parent f4e4d17a9d
commit 7377c4226f

View File

@ -402,20 +402,6 @@ const GAME_CONFIGS = {
.set_rule("par", 1) .set_rule("par", 1)
.set_rule("cpu", true), .set_rule("cpu", true),
new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(CONFIG_POOL_NONE)
.set_layout(
new GameConfig.Layout()
.add_piece(7, 1, false, new MATH.Vec2(4, 8))
.add_piece(3, 1, false, new MATH.Vec2(3, 7))
.add_piece(5, 1, false, new MATH.Vec2(2, 6))
.add_piece(1, 0, false, new MATH.Vec2(4, 5))
.add_piece(0, 0, false, new MATH.Vec2(4, 6))
)
.set_rule("par", 4)
.set_rule("cpu", true),
new GameConfig() new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD) .set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([3, 1, 0, 2, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0])) .set_pool(new Uint8Array([3, 1, 0, 2, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0]))
@ -452,12 +438,26 @@ const GAME_CONFIGS = {
.add_piece(2, 1, false, new MATH.Vec2(5, 8)) .add_piece(2, 1, false, new MATH.Vec2(5, 8))
.add_piece(2, 1, false, new MATH.Vec2(3, 5)) .add_piece(2, 1, false, new MATH.Vec2(3, 5))
.add_piece(3, 0, true, new MATH.Vec2(2, 6)) .add_piece(3, 0, true, new MATH.Vec2(2, 6))
.add_piece(6, 0, true, new MATH.Vec2(1, 5)) .add_piece(6, 0, false, new MATH.Vec2(1, 5))
.add_piece(2, 0, true, new MATH.Vec2(7, 7)) .add_piece(2, 0, true, new MATH.Vec2(7, 7))
) )
.set_rule("par", 1) .set_rule("par", 1)
.set_rule("cpu", true), .set_rule("cpu", true),
new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(CONFIG_POOL_NONE)
.set_layout(
new GameConfig.Layout()
.add_piece(7, 1, false, new MATH.Vec2(4, 8))
.add_piece(3, 1, false, new MATH.Vec2(3, 7))
.add_piece(5, 1, false, new MATH.Vec2(2, 6))
.add_piece(1, 0, false, new MATH.Vec2(4, 5))
.add_piece(0, 0, false, new MATH.Vec2(4, 6))
)
.set_rule("par", 4)
.set_rule("cpu", true),
new GameConfig() new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD) .set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0])) .set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0]))