Swap tower and castle positions.
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5a1d7ce978
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@ -66,8 +66,8 @@ impl Board {
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(Piece::new(PIECE_MILITIA, PLAYER_DAWN), Hex::from_hex(7, 4)),
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(Piece::new(PIECE_MILITIA, PLAYER_DAWN), Hex::from_hex(8, 5)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(0, 0)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(8, 4)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(0, 0)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(8, 4)),
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(Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(1, 0)),
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(Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(7, 3)),
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@ -75,8 +75,8 @@ impl Board {
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(Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(2, 0)),
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(Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(6, 2)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(3, 0)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(5, 1)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(3, 0)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(5, 1)),
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(Piece::new(PIECE_DRAGON, PLAYER_DAWN), Hex::from_hex(4, 2)),
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(Piece::new(PIECE_BEHEMOTH, PLAYER_DAWN), Hex::from_hex(4, 1)),
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