Temporarily remove threat hint drawing.
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eaf95f8eba
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@ -101,11 +101,12 @@ const INTERFACE = {
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if(movement.valid) {
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if(movement.valid) {
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// Show valid/threat hints if piece belongs to player and is player turn.
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// Show valid/threat hints if piece belongs to player and is player turn.
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if(INTERFACE_DATA.player == 2 || player == INTERFACE_DATA.player) {
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if(INTERFACE_DATA.player == 2 || player == INTERFACE_DATA.player) {
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if(GAME_DATA.board.tiles[movement.tile].threaten[+(!player)] > 0) {
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INTERFACE_DATA.board_state[movement.tile][zone] = INTERFACE.TileStatus.Valid;
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/*if(GAME_DATA.board.tiles[movement.tile].threaten[+(!player)] > 0) {
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INTERFACE_DATA.board_state[movement.tile][zone] = INTERFACE.TileStatus.Threat;
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INTERFACE_DATA.board_state[movement.tile][zone] = INTERFACE.TileStatus.Threat;
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} else {
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} else {
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INTERFACE_DATA.board_state[movement.tile][zone] = INTERFACE.TileStatus.Valid;
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INTERFACE_DATA.board_state[movement.tile][zone] = INTERFACE.TileStatus.Valid;
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}
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}*/
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}
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}
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else {
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else {
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INTERFACE_DATA.board_state[movement.tile][zone] = INTERFACE.TileStatus.Opponent;
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INTERFACE_DATA.board_state[movement.tile][zone] = INTERFACE.TileStatus.Opponent;
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