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# Game
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# Game
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**Guide undergoing rework.**
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Dzura is an abstract strategy game played between two collections of pieces on a 4-ring hexagon board.
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Dzura is an abstract strategy game played between two collections of pieces on a 4-ring hexagon board.
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Players take turns moving pieces around the board to capture the opponent's king (Source).
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Players take turns moving pieces around the board to capture the opponent's king (Source).
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When a piece moves onto the tile of an opposing piece, the opposing piece is captured and added to the player's pool.
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When a piece moves onto the tile of an opposing piece, the opposing piece is captured and added to the player's pool.
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Captured pieces may be played back onto the board on the player's side.
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Captured pieces may be played back onto the board on the player's side.
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## Setup
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### Board
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Dzura is played on a hexagon grid that is 9 tiles across and 5 tiles on each side, with opposite corners facing the players, such that the hexagon tiles form columns between them.
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- Each player has 9 Militia placed between the 2nd ranks of the edges, leaving one or two tiles between opposing Militia.
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- The back line has the Source at the center, flanked on either side by first Towers, then Castles, Knights, and Lances, such that the Lances are in the adjacent corners.
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- The Behemoth is placed in front of the Source and the Dragon in front of the Behemoth.
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### Turns
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At the start of the game, each player is assigned either the Dawn or Dusk seat—either randomly or alternating, if more than one game is played.
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Players take turns making actions on the board until the game is over, with the Dawn player making the first move.
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## Actions
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Each turn, the acting player must make one of three actions on the board: Move, Swap, or Drop.
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### Move
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Each piece has a specific set of moves it may make, with each move falling into one of two categories: Direct and Stride.
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Direct moves are limited to a single tile in the given direction but are not blocked by other pieces.
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Stride moves are not limited in distance but may not jump over other pieces.
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Pieces may move onto any tile that is empty, contains an opposing piece, or contains a swappable piece.
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#### Capturing
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If a piece is moved onto the tile of an opposing piece, the opposing piece is captured and added to the capturing player's pool.
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#### Promotion
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A piece that lands on the opponent's back line is promoted, gaining a new move set.
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### Swap
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Two pieces that can each jump to each others tiles may swap places as a single action.
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### Drop
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A player may place a piece from their pool back onto the board as their own.
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#### Militia Stacking
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Militia may not be placed onto a column in which the player already has a Militia, with the exception of promoted Militia.
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#### Off-sides
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A piece may not be placed behind the first opposing piece in a column.
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## Check
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If an opposing piece can make a move that captures your Source, then you are in check.
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While in check, a player may only make actions that remove check.
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### Checkmate
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If a player is in check and can make no valid action, then the game is over and the checking player wins.
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# Interface
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# Interface
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## Game
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### Board
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### Pools
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### Indicators
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- The player's turn is indicated by the presence of borders around the player's pool tiles.
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- The turn counter is displayed in the top-right corner.
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- The status of the game may be displayed in the bottom-left corner.
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- If the user hovers over a tile, the position and piece are displayed in the top-left corner.
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## Practice Mode
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### Auto Play
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Auto play makes moves for one player using a forward-looking score-based algorithm.
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To start auto play, click the Auto button; auto play selects a player based on the rotation of the board.
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# Pieces
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# Pieces
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**Recent rule changes have made this page outdated.**
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- Militia
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- Lance
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- Knight
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## Militia
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- Tower
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- Castle
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Militia are the primary offensive pieces, capable of moving in the three forward directions.
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- Dragon
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- Behemoth
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### Promotion
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- Heart
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The promoted Militia may move onto any adjacent tile.
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## Lance
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The Lance is similar to the Militia but may move any number of tiles in the forward direction.
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### Promotion
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The promoted Lance may move onto any adjacent tile, similar to the Militia.
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## Knight
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The Knight may move to the forward and back diagonal tiles, as well as the second adjacent side tiles.
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### Promotion
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The Knight has no promotion.
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## Tower
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The Tower may move to the three forward adjacent tiles, two forward diagonal tiles, and back tile.
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### Promotion
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The promoted Tower may additionally move backwards with its forward move set.
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## Castle
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The Castle may move onto any of the adjacent tiles, except back, as well as to the diagonal sides.
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### Promotion
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The promoted Castle gains movement onto the back tile and may move any number of tiles to the diagonal sides.
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## Dragon
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The Dragon may move any number of tiles in the diagonal directions.
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### Promotion
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The promoted Dragon may additionally move to any of the adjacent tiles.
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## Behemoth
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The Behemoth may move any number of tiles in the adjacent directions.
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### Promotion
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The promoted Behemoth may additionally move to the second tiles in the adjacent directions.
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## Source
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The Source may move onto any of the adjacent tiles, as wella s to the diagonal sides.
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