Add animation to previous play button; fix replay auto handling on bar select.
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@ -1108,19 +1108,15 @@ const INTERFACE = {
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}
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},
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replay_first() {
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INTERFACE_DATA.replay_auto = false;
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INTERFACE.replay_jump(0);
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},
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replay_last() {
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INTERFACE_DATA.replay_auto = false;
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INTERFACE.replay_jump(INTERFACE_DATA.history.length);
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replay_last(animate=false) {
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INTERFACE.replay_jump(INTERFACE_DATA.history.length, animate);
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},
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replay_prev() {
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INTERFACE_DATA.replay_auto = false;
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INTERFACE.replay_jump(INTERFACE_DATA.replay_turn - 1);
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replay_prev(animate=false) {
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INTERFACE.replay_jump(INTERFACE_DATA.replay_turn - 1, animate);
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},
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replay_next(animate=false) {
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INTERFACE_DATA.replay_auto = false;
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INTERFACE.replay_jump(INTERFACE_DATA.replay_turn + 1, animate);
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},
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replay_toggle_auto() {
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@ -1135,6 +1131,9 @@ const INTERFACE = {
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setTimeout(INTERFACE.replay_auto, 1100);
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}
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},
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replay_off() {
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INTERFACE_DATA.replay_auto = false;
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},
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auto() {
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@ -581,15 +581,15 @@ const SCENES = {
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[ ],
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[
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UI.button("Auto", () => { INTERFACE.replay_toggle_auto(); }),
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UI.button("◀", () => { INTERFACE.replay_first(); }),
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UI.button("◁", () => { INTERFACE.replay_prev(); }),
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UI.button("◀", () => { INTERFACE.replay_off(); INTERFACE.replay_first(); }),
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UI.button("◁", () => { INTERFACE.replay_off(); INTERFACE.replay_prev(true); }),
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ind_turn,
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UI.button("▷", () => { INTERFACE.replay_next(true); }),
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UI.button("▶", () => { INTERFACE.replay_last(); }),
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UI.button("▷", () => { INTERFACE.replay_off(); INTERFACE.replay_next(true); }),
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UI.button("▶", () => { INTERFACE.replay_off(); INTERFACE.replay_last(true); }),
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]
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);
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let slider = UI.slider("turn-slider", (event) => { INTERFACE.replay_jump(event.target.value, true); });
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let slider = UI.slider("turn-slider", (event) => { INTERFACE.replay_off(); INTERFACE.replay_jump(event.target.value, true); });
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slider.setAttribute("min", "0");
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slider.setAttribute("max", "0");
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MAIN.appendChild(UI.div([ slider ], "turn-slider-padding"));
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