Remove militia placement restriction for promoted pieces; and language file.
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102a5aa0ea
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@ -147,6 +147,7 @@ async fn main()
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]).ok();
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cache.cache_file_group("text/javascript", "/.js", &[
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"www/js/const.js",
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"www/js/language.js",
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"www/js/util.js",
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"www/js/game_asset.js",
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"www/js/game.js",
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@ -482,11 +482,12 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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// SessionRetire
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QRPacketData::QSessionRetire(_request) => {
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QRPacketData::QSessionRetire(request) => {
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println!("Request: Session Retire");
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//
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// Not implemented
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//
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if let Some(_session) = app.sessions.get_mut(&request.token) {
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}
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Some(QRPacket::new(0, QRPacketData::None))
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}
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@ -564,10 +565,8 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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}
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println!("sendblock");
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if request.status != STATUS_ERROR {
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for packet in packets {
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println!("sendto: {}", packet.id);
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app.send_response(packet).await;
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}
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@ -224,7 +224,7 @@ GAME.Game = class {
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let hex = this.board.tiles[piece.tile].hex;
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// Check if column has militia.
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if(piece.piece == GAME.Const.PieceId.Militia) {
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if(piece.piece == GAME.Const.PieceId.Militia && !piece.promoted) {
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this.board.columns[hex.x].militia[piece.player] = true;
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}
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@ -821,6 +821,15 @@ const INTERFACE = {
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INTERFACE_DATA.mirror = !INTERFACE_DATA.mirror;
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INTERFACE.draw();
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},
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retire() {
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if(INTERFACE_DATA.online) {
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MESSAGE_COMPOSE([
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OpCode.SessionRetire,
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INTERFACE_DATA.token,
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]);
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}
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}
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};
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INTERFACE.Radius = 2.0 / Math.sqrt(3.0);
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18
www/js/language.js
Normal file
18
www/js/language.js
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@ -0,0 +1,18 @@
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const LANGUAGE = { };
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LANGUAGE.Term = class {
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constructor(en, jp) {
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this.data = [ en, jp ];
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}
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};
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LANGUAGE.Terms = {
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Dawn: new Term( "Dawn", "暁" ),
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Dusk: new Term( "Dusk", "黄昏" ),
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Handle: new Term( "Handle", "" ),
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Secret: new Term( "Secret", "" ),
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Browse: new Term( "Resume", "" ),
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Resume: new Term( "Resume", "" ),
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};
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@ -503,7 +503,7 @@ const SCENES = {
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if(data === null) { return false; }
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let buttons_bottom = [ ];
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if(data.mode != 2) { buttons_bottom.push(UI.button("Retire", () => { })); }
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if(data.mode != 2) { buttons_bottom.push(UI.button("Retire", () => { INTERFACE.retire(); })); }
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buttons_bottom.push(UI.button("Back", () => { LOAD(SCENES.Browse) }));
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UI.nav([
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