Minor update.
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44844b3be8
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bbd086125b
@ -380,7 +380,7 @@ const GAME_CONFIGS = {
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Guide_Trial: [
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Guide_Trial: [
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new GameConfig()
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new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]))
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.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0]))
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.set_layout(
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.set_layout(
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new GameConfig.Layout()
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new GameConfig.Layout()
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.add_piece(7, 1, false, new MATH.Vec2(4, 8))
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.add_piece(7, 1, false, new MATH.Vec2(4, 8))
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@ -395,7 +395,7 @@ const GAME_CONFIGS = {
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new GameConfig()
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new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]))
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.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0]))
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.set_layout(
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.set_layout(
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new GameConfig.Layout()
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new GameConfig.Layout()
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.add_piece(7, 1, false, new MATH.Vec2(4, 8))
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.add_piece(7, 1, false, new MATH.Vec2(4, 8))
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@ -410,7 +410,7 @@ const GAME_CONFIGS = {
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new GameConfig()
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new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([4, 1, 0, 2, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0]))
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.set_pool(new Uint8Array([3, 1, 0, 2, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0]))
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.set_layout(
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.set_layout(
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new GameConfig.Layout()
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new GameConfig.Layout()
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.add_piece(5, 0, false, new MATH.Vec2(4, 6))
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.add_piece(5, 0, false, new MATH.Vec2(4, 6))
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@ -438,7 +438,7 @@ const GAME_CONFIGS = {
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new GameConfig()
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new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([7, 2, 1, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0]))
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.set_pool(new Uint8Array([6, 2, 1, 1, 2, 1, 0, 2, 0, 0, 0, 0, 0, 0]))
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.set_layout(
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.set_layout(
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new GameConfig.Layout()
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new GameConfig.Layout()
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.add_piece(7, 1, false, new MATH.Vec2(1, 5))
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.add_piece(7, 1, false, new MATH.Vec2(1, 5))
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