Increase hint brightness; remove last play hint on select.
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15030fc700
commit
d33aec7bc2
@ -1,9 +1,9 @@
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span.text-system{color:#909090;}
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span.c_dawn{color:#ffe082;}
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span.c_dusk{color:#f6a1bd;}
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span.bold{font-weight:bold;}
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button#button-resign.warn {
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background-color:#471414;
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color:#e0e0e0;
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}
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@ -30,14 +30,14 @@ const INTERFACE = {
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HintHover: "#71a1e8",
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HintSelect: "#4a148c",
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HintValid: "#1a237e",
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HintValidDark: "#121859",
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HintValid: "#1d268c",
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HintValidDark: "#151c66",
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HintThreat: "#054719",
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HintThreatDark: "#023311",
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HintOpponent: "#49136b",
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HintOpponentDark: "#2a0b3f",
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HintInvalid: "#b71c1c",
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HintInvalidDark: "#3f0808",
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HintInvalid: "#b21818",
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HintInvalidDark: "#7f1111",
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HintPlay: "#307c7f",
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HintCheck: "#C62828",
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},
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@ -479,7 +479,7 @@ const INTERFACE = {
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if(is_hover) {
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border_color = INTERFACE.Color.HintHover;
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} else if(background_color == null) {
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if(is_play !== null) {
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if(INTERFACE_DATA.select === null && is_play !== null) {
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if((GAME_DATA.turn & 1) != GAME.Const.Player.Dawn) { border_color = INTERFACE.Color.DawnDark; }
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else { border_color = INTERFACE.Color.DuskDark; }
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background_scale = 0.9;
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@ -488,7 +488,7 @@ const INTERFACE = {
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// Get default colors
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if(background_color === null) {
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if(is_play !== null) {
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if(INTERFACE_DATA.select === null && is_play !== null) {
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if(is_play === GAME.Const.Player.Dawn) {
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background_color = INTERFACE.Color.DawnDarkest;
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} else {
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@ -344,12 +344,12 @@ const UI = {
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buttons.push(UI.button(LANG("review"), view_callback));
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let dawn = UI.text(records[r].dawn);
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let dusk = UI.text(records[r].dusk);
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let dawn = UI.span([UI.text(records[r].dawn)], "c_dawn");
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let dusk = UI.span([UI.text(records[r].dusk)], "c_dusk");
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switch(records[r].is_complete) {
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case 1: dawn = UI.span([dawn], "c_dawn"); break;
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case 2: dusk = UI.span([dusk], "c_dusk"); break;
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case 1: dawn = UI.span([dawn], "bold"); break;
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case 2: dusk = UI.span([dusk], "bold"); break;
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}
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rows.push([
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