Fix practice link from review.
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parent
5497873189
commit
e19168411f
@ -650,7 +650,6 @@ const SCENES = {
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}
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}
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callback_resume = callback_resume.bind({
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callback_resume = callback_resume.bind({
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token: data.token,
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token: data.token,
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player: data.player,
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});
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});
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buttons_top.push(UI.button(LANG("resume"), callback_resume));
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buttons_top.push(UI.button(LANG("resume"), callback_resume));
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@ -664,7 +663,6 @@ const SCENES = {
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}
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}
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callback_review = callback_review.bind({
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callback_review = callback_review.bind({
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token: data.token,
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token: data.token,
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player: data.player,
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});
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});
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buttons_top.push(UI.button(LANG("review"), callback_review));
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buttons_top.push(UI.button(LANG("review"), callback_review));
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@ -676,14 +674,12 @@ const SCENES = {
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let play_callback = function() {
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let play_callback = function() {
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LOAD(SCENES.GamePractice, {
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LOAD(SCENES.GamePractice, {
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token:this.token,
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token:this.token,
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player:this.player,
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history:INTERFACE_DATA.Game.history,
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history:INTERFACE_DATA.history,
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turn:INTERFACE_DATA.Replay.turn,
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turn:INTERFACE_DATA.replay_turn,
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});
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})
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}
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}
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play_callback = play_callback.bind({
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play_callback = play_callback.bind({
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token: data.token,
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token: data.token,
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player: data.player,
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});
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});
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buttons_top.push(UI.button(LANG("practice"), play_callback));
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buttons_top.push(UI.button(LANG("practice"), play_callback));
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}
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}
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@ -755,12 +751,11 @@ const SCENES = {
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LOAD(SCENES.GameLoad, {
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LOAD(SCENES.GameLoad, {
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token:this.token,
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token:this.token,
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mode:INTERFACE.Mode.Review,
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mode:INTERFACE.Mode.Review,
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turn:INTERFACE_DATA.history_begin.length,
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turn:INTERFACE_DATA.Game.history_begin.length,
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});
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});
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}
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}
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callback_review = callback_review.bind({
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callback_review = callback_review.bind({
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token: data.token,
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token: data.token,
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player: data.player,
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});
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});
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buttons_top.push(UI.button(LANG("review"), callback_review));
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buttons_top.push(UI.button(LANG("review"), callback_review));
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@ -781,7 +776,7 @@ const SCENES = {
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INTERFACE.init(data, INTERFACE.Mode.Local);
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INTERFACE.init(data, INTERFACE.Mode.Local);
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if(data !== null) {
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if(data !== null) {
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for(let i = 0; i < data.turn; ++i) {
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for(let i = 0; i < data.turn; ++i) {
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INTERFACE_DATA.history_begin.push(data.history[i]);
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INTERFACE_DATA.Game.history_begin.push(data.history[i]);
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}
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}
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INTERFACE.reset();
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INTERFACE.reset();
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}
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}
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