Update check guide.
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@ -336,12 +336,11 @@ const GAME_CONFIGS = {
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.add_piece(5, 0, false, new MATH.Vec2(5, 4))
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.add_piece(5, 0, false, new MATH.Vec2(5, 4))
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.add_piece(0, 1, false, new MATH.Vec2(4, 4))
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.add_piece(0, 1, false, new MATH.Vec2(4, 4))
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.add_piece(2, 1, false, new MATH.Vec2(5, 6))
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.add_piece(2, 1, false, new MATH.Vec2(5, 6))
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)
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),
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.set_rule("cpu", true),
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Guide_Check2: new GameConfig()
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Guide_Check2: new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]))
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.set_pool(new Uint8Array([1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]))
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.set_layout(
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.set_layout(
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new GameConfig.Layout()
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new GameConfig.Layout()
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.add_piece(7, 0, false, new MATH.Vec2(4, 0))
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.add_piece(7, 0, false, new MATH.Vec2(4, 0))
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@ -351,8 +350,7 @@ const GAME_CONFIGS = {
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.add_piece(6, 1, true, new MATH.Vec2(7, 3))
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.add_piece(6, 1, true, new MATH.Vec2(7, 3))
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.add_piece(1, 1, true, new MATH.Vec2(2, 0))
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.add_piece(1, 1, true, new MATH.Vec2(2, 0))
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.add_piece(5, 1, false, new MATH.Vec2(1, 4))
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.add_piece(5, 1, false, new MATH.Vec2(1, 4))
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)
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),
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.set_rule("cpu", true),
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Guide_Check3: new GameConfig()
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Guide_Check3: new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pieces(CONFIG_PIECES_STANDARD)
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@ -364,9 +362,7 @@ const GAME_CONFIGS = {
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.add_piece(3, 1, false, new MATH.Vec2(2, 2))
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.add_piece(3, 1, false, new MATH.Vec2(2, 2))
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.add_piece(5, 1, false, new MATH.Vec2(1, 4))
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.add_piece(5, 1, false, new MATH.Vec2(1, 4))
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.add_piece(1, 1, false, new MATH.Vec2(5, 5))
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.add_piece(1, 1, false, new MATH.Vec2(5, 5))
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.add_piece(6, 1, true, new MATH.Vec2(4, 4))
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),
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)
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.set_rule("cpu", true),
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// Checkmate
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// Checkmate
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Guide_Checkmate: new GameConfig()
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Guide_Checkmate: new GameConfig()
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