82 lines
2.7 KiB
Markdown
82 lines
2.7 KiB
Markdown
# Game
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Dzura is an abstract strategy game played between two collections of pieces on a 4-ring hexagon board.
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Players take turns moving pieces around the board to capture the opponent's king (Source).
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When a piece moves onto the tile of an opposing piece, the opposing piece is captured and added to the player's pool.
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Captured pieces may be played back onto the board on the player's side.
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## Setup
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### Board
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Dzura is played on a hexagon grid that is 9 tiles across and 5 tiles on each side, with opposite corners facing the players, such that the hexagon tiles form columns between them.
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- Each player has 9 Militia placed between the 2nd ranks of the edges, leaving one or two tiles between opposing Militia.
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- The back line has the Source at the center, flanked on either side by first Towers, then Castles, Knights, and Lances, such that the Lances are in the adjacent corners.
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- The Behemoth is placed in front of the Source and the Dragon in front of the Behemoth.
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### Turns
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At the start of the game, each player is assigned either the Dawn or Dusk seat—either randomly or alternating, if more than one game is played.
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Players take turns making actions on the board until the game is over, with the Dawn player making the first move.
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## Actions
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Each turn, the acting player must make one of three actions on the board: Move, Swap, or Drop.
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### Move
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Each piece has a specific set of moves it may make, with each move falling into one of two categories: Direct and Stride.
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Direct moves are limited to a single tile in the given direction but are not blocked by other pieces.
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Stride moves are not limited in distance but may not jump over other pieces.
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Pieces may move onto any tile that is empty, contains an opposing piece, or contains a swappable piece.
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#### Capturing
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If a piece is moved onto the tile of an opposing piece, the opposing piece is captured and added to the capturing player's pool.
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#### Promotion
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A piece that lands on the opponent's back line is promoted, gaining a new move set.
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### Swap
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Two pieces that can each jump to each others tiles may swap places as a single action.
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### Drop
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A player may place a piece from their pool back onto the board as their own.
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#### Militia Stacking
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Militia may not be placed onto a column in which the player already has a Militia, with the exception of promoted Militia.
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#### Off-sides
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A piece may not be placed behind the first opposing piece in a column.
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## Check
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If an opposing piece can make a move that captures your Source, then you are in check.
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While in check, a player may only make actions that remove check.
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### Checkmate
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If a player is in check and can make no valid action, then the game is over and the checking player wins.
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